Why yes, it _is_ April first. And yes, there _is_ something going on, as of Midnight, April 1st, Eastern Time. (I'm going to bed early so couldn't wait for M*U*S*H midnight. Sorry!)
A note to those who immediately connected a few minutes after @shutdown - it ended up taking me about 20 minutes to get everything properly set up and running, firewalled, etc. So if you attempted a connection during that time that seemed like it should've worked but didn't, then try again.
Some of you may recall a recent dbsave theme about ways to raise money for M*U*S*H. While this was, like most dbsaves, done in jest, our hosting costs are quite high - almost $600 a year.
For the last few years, the PennDevs have split the cost for Gaebolg - the machine which hosts M*U*S*H, the pennmush.org websites, and the devs' test games, among other things. However, with the economy being what it currently is, meeting these costs has become more difficult. Therefore, we'd like to invite donations from the community; if you're in a position to contribute any amount, and would like to do so, we'd be very grateful!
Just wanted to share that I've open-sourced my latest little creation, a Sinatra web application designed to receive post-push POSTs from Github. On my latest MUSH project, we're using git and Github heavily, with multiple repositories for the game's code, softcode, etc, and this provides a handy way to not only keep the coders up to date on new pushes, but also keep everyone the game up to date on what's happening, even if they're not Git-savvy.
As a followup with Banana - I am now offering, for free, guest web accounts for anyone who would like the ability to offer a lightweight, web-based guest connection to their mush.
You can see an example here: http://client.pennmush.org/guest/bugmush - That's my development mush.
M*U*S*H and CrossroadsMUSH are also available. (But please note, you can only 'guest' to one mush at a time!)
Let me briefly cover two additional topics on the matter. One's about how to proceed once some ideas have trickled in. One's on, more or less, what the protocol would do as I envision it (but not yet HOW). I strongly suggest not reading this post until after you've made your suggestion on the previous one, if you're planning to do that.
Huge disclaimer to start: Nothing may come of this.
If you can live with that, let me add a redeeming thingy: If I don't actually work on this at all, at least the data will be available for future reference.
So are you ready? Okay.. Given an implementation of a new protocol to do the sort of thing Pueblo does, but isn't Pueblo, what sort of things would you require? What sort of things would you suggest avoiding?
I have a proposal: Leverage our strong community of MUSHers and beat down our communal sense of laziness. =)
Let's Get Something Done on the weekend of December 10!
Version 2.0.0b7 of Potato, the graphical MU* Client for Windows and Linux, has just been released. You can obtain it from the Google Code site. Fun new shiny things include:
- Spellchecking (using ASpell)
- Basic SSL support
- Looooads of bug fixes, including a couple of big ones (particularly important if you play on any MUXes)
- A few other, less notable but equally shiny, things
Any questions, problems, suggestions, etc, please drop me a page/@mail/email, or open a ticket on the Google Code site.
Log available at http://walker.pennmush.org/logs/itbg_2009.html
After a hiatus last year, the Innovations and New Directions in Text Based Gaming Conference (ITBG) is back! This year, ITBG will be hosted on M*U*S*H (mush.pennmush.org:4201) the morning of October 17th, and boasts a handful of most interesting presenters.
M*U*S*H will once again be hosting the annual MUDtoberfest, a celebration of our shared pastime, through the month of October. You -- yes, YOU! -- are invited to stop by, partake of the festivities, and even run something should the inspiration strike you.
Currently scheduled events can be viewed with '+gda 10' on M*U*S*H. If you'd like to run something, schedule it with +gda (+gda/help for details). Don't be shy!
On a related note... The Innovations and New Directions in Text-Based Gaming Conference will be held on October 17th! Have you thought about where text is going? If you have ideas about the future of text gaming (online or offline), whether they're practical considerations or wild half-baked theories, we want to hear them! @mail Zebranky on M*U*S*H or email email@example.com (replacing z with r) with your ideas!