PennMUSH 1.8.0p5

Submitted by javelin on Wed, 2005-06-08 10:02

Available in the usual place, this is the latest release in the "stable" series and includes important bugfixes to next(), @attribute, and @oemit, among others.

PennMUSH 1.8.0p4

Submitted by javelin on Sun, 2005-03-20 08:38

PennMUSH 1.8.0p4 has been released in the usual place. This latest patchlevel to the "stable" series fixes a user-triggerable bug that can cause a MUSH panic, and makes two minor cosmetic enhancements. Very highly recommended.

PennMUSH 1.8.0p3

Submitted by javelin on Mon, 2005-02-28 10:27

A new stable version of PennMUSH has been released in the usual place. This patchlevel includes five fixes:

  • 1.8.0p2 fixed ""hi when chat_strip_quote was on, and broke it when it was off. Fixed both ways now. Report by Cheetah@M*U*S*H.
  • The @break fix in 1.8.0p2 stopped compound break actions in {}'s from working correctly. Fixed now. Report by Kevin@M*U*S*H. [TAP]
  • @list/list() works right with flags/powers now.
  • MS VS.NET project file now includes sql.c/h and bufferq.c/h. Report by T'orA@M*U*S*H.
  • playermem() and objectmem() now return #-1 NO MATCH consistently when they can't match their argument to an object of an appropriate type. Suggested by Cheetah@M*U*S*H.

PennMUSH 1.8.0p2

Submitted by javelin on Thu, 2005-02-03 13:37

PennMUSH 1.8.0p2 has been released in the usual place. This patchlevel fixes the following important bugs:

  • @break/@assert could double-evaluate the right side.
    Patch by Walker@M*U*S*H.
  • ""hi didn't produce the right output. Patch by Walker@M*U*S*H.
  • Better output for @warn me=none and invalid warning lists.
    Suggested by T'orA@M*U*S*H
  • Help fix by Meyer@M*U*S*H.
  • Bug in reading dbs when no chatdb present. Discovered by
    Benigo@M*U*S*H.

All users of 1.7.7 and 1.8.0 should upgrade to this version.

Patch by YourNameHere

Submitted by walker on Wed, 2005-01-19 21:09

Many of you often have really neat ideas that the rest of us might really want to see involved. There's a joke even that if you have an idea, you have to: "Tell Walker and he'll get it in for you!" - Simply because I have a dozen mentions in the help files.

Well - for that dozen mentions, I put 2 dozen submissions in for consideration. And a lot of my good ones, I had asked for suggestions that they might have had on a big ol list of "features that might be neat but I don't wanna do right now."

So I've written a short little howto on getting your name into the "help changes" list:

PennMUSH 1.8.0p1

Submitted by javelin on Tue, 2005-01-18 09:30

PennMUSH 1.8.0p1 has been released, in the usual place. This is the first patchlevel to the new "stable" series, and consists, as such patches do, entirely of bugfixes, mostly for things that got left out in the p0 release.

MUSHCode.net site launch

Submitted by Noltar on Mon, 2005-01-10 23:58

http://www.mushcode.net/ is a new site intended to provide a comprehensive reference to MUSHing. It is being opened to the public now in order make the MUSH 101 logs available once more, as they can be a great resource for new mushers interested in what goes on beyond socialization and roleplay. It also includes a resource listing of mush clients available for a number of operating systems.

A new storytelling environment - ideas

Submitted by javelin on Tue, 2005-01-04 20:18

Lately I've been thinking about the kind of MUSH RP experiences I've most enjoyed, both as a player and a GM, and about the various one-shot LARPs I've run.

The best MUSH RP experiences for me have generally happened at or around "staged events" - RP events planned ahead by the GMs and well-attended by players. These events are exciting because (1) they unfold in real-time, and usually real quick time, (2) they naturally attract and include larger numbers of players, so there's always someone to RP with, and (3) you know that what you say and do can have major impact on the game's backstories. I think they're fun to GM because I think they bring out the most exciting and intense RP in the players. And because they're time-limited, you get the most "bang for your buck", which is increasingly important to me as my time gets more and more limited.

PennMUSH 1.8.0p0

Submitted by javelin on Sat, 2005-01-01 10:24

Happy new year! The PennMUSH dev team is happy to announce the release of PennMUSH 1.8.0, the latest "stable" series release. As you know, even-numbered versions are maintained for bugfixes only, and odd-numbered versions get both bugfixes and new features.

1.8.0 represents the culmination of the feature development in 1.7.7, and includes a large number of new features over PennMUSH 1.7.6, such as SQL support, SSL support, attribute trees, object ids, anonymous attributes, ancestor objects, interactions, rewritten flag, power, and lock systems, new database format, new memory allocator, and many new commands, functions, flags, and the like.

PennMUSH 1.7.7p40

Submitted by javelin on Mon, 2004-12-06 10:23

PennMUSH 1.7.7p40 has been released and is available in the usual place. This release includes a rewrite of the chunk allocator (which requires that you modify a mush.cnf value!), a couple of new commands/functions, a tweak or two, and several bugfixes.

This is expected to be the final release of the 1.7.7 series. If all goes well, the new version series will start up next month. There should be patchfiles to the new series from 1.7.7p40 and 1.7.6p16, so this is a good time to be sure you're patched up to one of those levels.