Blogs

Have Code, Will Travel

Synergy is progressing very well, the core chargen system is complete, basic equipment system complete, Combat is nearing completion, and a whole list of other goodies are in the works!

But the conundrum is I am suffering from Theme-Dysphoria... The original theme I had intended to use for the Synergy system to be built in is loosing its luster in my eyes. I have every intention of creating a popular and fun MUSH that people will enjoy playing on, but I am torn when it comes to theme.

The Beggining of the Synergy system for Character Management and Combat

Today I managed to finalize some ideas and get some work done on paper for my new character system that will become the backbone of Last Bastion MUSH. I took concepts from several systems I enjoy and think work well in this sort of environment and applied some new logic to them. I don't want to give away all of the concepts now, so I will hold off until things are more finalized, but I do intend to release the code eventually for wide distribution by anyone who likes the system. It will require SQL but I plan to build the table creation etc into the installer.

Starting Over Yet Again

It seems like over the years since I first discovered MUSHing I have time and time again gotten started on trying to develop my own creation. I think youth was honestly my biggest obstacle. Being about as ADD as you can get when I was young I would focus insane amounts of energy into creating something and once I had developed something really awesome I would feel satisfied and then become easily distracted.

Space, the final galaxy far, far, away

Ok, I've left my oringal message in place from when this blog was titled Where to go from here. However, I have a working theme for my MUSH, and I'm going to use the Space Opera system to run it, so I wanted to open with a summary of my MUSH and my thoughts about it. The MUSH will be Sci-Fi based. Space Opera, the role playing game it will be based on, is rich in details and I hope to elaborate on these as time goes on. To start I'm going to work on the character creation system. I will be using Space Opera's system which, as a lot of early role playing games, is very involved.

BTECH3056

Ahh, the good old days. In the early to mid 90s there was a MUSH made from the gods, Battle Tech 3056. I have fond memories of this MUSH and how amazing it was to drive a mech around and spar with other players in giant mechanical warfare -- not to mention the deep roleplay and tinyplots that revolved around the different factions.

A not-so-minimal db

In the process of porting Anomaly Jobs to work on PennMUSH, I've found myself with a PennMUSH 1.8.3 database that is:

* A minimal db, plus
* A wizard added names Tools, who owns
* Myrddin's bboard 4.06, Myrddin's cron 1.00, and Anomaly Jobs (pre 5.2), installed in the master room

I'd be happy to provide this on a web site to folks starting out new MUSHes who want a set of standard tools in their database from the outset.

1. Does that seem useful?

2. Are there any other widely used systems that ought to be considered for preinstallation like this?

Tinytalk Episode 020: Is MUSHing dead?

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Tinytalk is a podcast about MUSHes and other text-based virtual worlds, and the players who play them. In this episode:

  • [00:00] Is MUSHing dead?

Imitations of Life

Just a little personal plug... I have a new blog at katharyne.com/blog

Do check it out, I'm using it to write about elements of hyper-reality, and anything else that screws with notions of reality. It's fun :)

Looking For Coders For Mush

Looking for coder(s) who are willing to build a Jusenkyo curse system in softcode for PennMUSH.

Self-Hosting

Alrighty, I've pretty much got things set up and ready...but herein lies the problem; I'm broke. I tried setting up the MUSH to run on my computer, and it works when I'm running Hamachi-- but is there a way to host it, without setting up a VPN? Telnetting straight to my IP from another computer doesn't seem to work...is there some sort of special setup I need to do?

As a sidenote, Hardrive, memory, bandwidth etc shouldn't be an issue; until I've got all the kinks worked out, it'll be a private game, available to a good half-dozen people only.