Original Fortran code of the Colossal Cave Adventure has been found
Submitted by boris on Thu, 2007-08-16 09:25.
Behold! our heritage!!! This is the original Fortran code which ran colossal caves, which then mutated into adventure, which then turned into zork, and inspired Bartle et. al. to write MUD 1, etc etc etc!!!!
http://www.gamedev.net/community/forums/topic.asp?topic_id=460192
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FORTRAN
i remember FORTRAN (with WATFIV-S? -- man that university was proud to be state of the art, back then, even though they were still supporting punch cards while rest of the world was migrating to C in droves -- sorta explains why they don't mind lagging far behind the pack these days).
it was the reason i abandoned compsci.
no wonder they have a 'study' of it now, like some kind of rosetta stone investigation. Heh.
who knows... maybe they'll invent a program which can translate any source code from any language into any other language.
Fortran is still alive and
Fortran is still alive and well, mostly in high-performance number crunching code.
...
Translating from one programming language to another (Not counting a physical processor's assembly or VM bytecode) happens all the time. C is a common target of compilers of other languages -- the first C++ compilers did this, ghc supports it as one output option for haskell, chicken and gambit and other scheme implementations do... and f2c, for fortran to C, just has to be mentioned. ;)
The 'any language' bit is hard -- I suspect it would take human-equivalent AI. Language a to language b, that's easy...
Yep
Heh, one of the projects that a fellow grad student and I engaged in during grad school was translating our advisor's Fortran implementation of the STEPIT modeling algorithm to C. :) I had to relearn fortran for that (I originally learned it with punch cards, too).