Starting Over Yet Again

It seems like over the years since I first discovered MUSHing I have time and time again gotten started on trying to develop my own creation. I think youth was honestly my biggest obstacle. Being about as ADD as you can get when I was young I would focus insane amounts of energy into creating something and once I had developed something really awesome I would feel satisfied and then become easily distracted.

So here I sit now having just finished a SQL driven +help system and the basic SQL backend for a character system and wonder if I will be able to keep it up this time. A lot has changed so I hope so.

I think that the addition of SQL to PennMUSH is one of the greatest advancements I have seen in a long time. It makes so much more sense to use a friendly database system to store data instead of attempting to store huge amounts of information in attributes. This creates a little more work on the front end having to create in game tools for others to interact with the SQL database not be able to damage it, but in the long run I think the benefits are well worth the work. And if I personally need to change something it is very easy to jump into the database sort through the info and make a quick adjustment.

Aside from all that blather I have a partner in crime this time who has a great head on him and is able to take my crazy ideas for the MUSH and form them into a cohesive concept. hes also not to shabby with the math and theory behind character systems and combat and works a long the same lines I do (but makes more sense than I do). So his talents combined with mine I think we might be able to get something good put together fairly quick. Of course the downside is we are attempting an original sci-fi, but i think it is different and unique enough that players will really enjoy it as we are developing an open ended world where everyone can help change the environment and create the story. All the hooks are there, the players just have to find them and things will progress based on their choices, and not some pre-defined plot arc.