The Beggining of the Synergy system for Character Management and Combat

Today I managed to finalize some ideas and get some work done on paper for my new character system that will become the backbone of Last Bastion MUSH. I took concepts from several systems I enjoy and think work well in this sort of environment and applied some new logic to them. I don't want to give away all of the concepts now, so I will hold off until things are more finalized, but I do intend to release the code eventually for wide distribution by anyone who likes the system. It will require SQL but I plan to build the table creation etc into the installer.

The basic logic of it though is it is a skill based systems that uses the laws of averages to prevent power gaming, but at the same time allows for competence levels where by at a certain point, tasks become trivial. As well how you allocate your skills has an effect that enhances other factors of the system hence the name Synergy.

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Synergy Wiki

I have setup a wiki with some basic initial information and the begginings of documentation as I develop the system. If you would be interested in helping out let me know.

http://www.bigmanshawn.com/synergy/

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