Big dreams, Little time

Many of us have had big dreams we've wanted to accomplish. Some have been solely for personal gratification other to gain the attention or respect of others. Whatever the case, I would think it safe to say that many of these dreams never achieve a place in reality. The reasons can be myriad, but I would bet that the number one reason is lack of time.

No matter what our goals and intentions, we are all limited to the same 24-hour day schedule. Some of us sleep less than others, but even that catches up with us. Many of us have also moved from being college students with fewer responsibilities to members of the professional work force with a fixed work schedule, and in some cases the responsibility of a family. Even those still in school have classes, social events, work, or family. All of these demands upon our time subtract from our ability to nurture our dreams into fruition.

In my own case, I have a long list of things that have slipped off my to do list over the years. Several of these things get brought by members of the M*U*S*H community, in particular my grand dreams for the mushcode.net website, the implementation of MXP support in PennMUSH, and my mushcode package project. In addition to these I've also been wanting to try my hand at writing a book on world design and development, developing a game (non-MU*), creating art, and finishing (starting for that matter...) my personal website. Not to mention making more friends in the city and state I moved to a few months ago and other such social endeavors.

Much of my thought on these goals has been prompted by my returning to semi-activity in the MU* world. I've been reading a lot of blogs and postings on various sites to catch up on the goings on since I last paid much attention. Many of those posts share big dreams and in far too many cases lamentation about the lack of time to achieve them. It is too bad, because many of the things I see people wanting to do would be wonderful to see.

I'm trying to do what I can to help out in those cases where I can. I've taken care of a few small things I've been meaning to do for the PennMUSH community, with more to come. I'm also revisiting my mushcode.net code and will be doing my best to get the basic functionality for everything I wanted in place as quickly as possible. I am also going to be speaking with nails about some of our common goals and hopefully be able to make them a reality sooner rather than later. Of course I will not be devoting all of my time to these dreams, but I am going to be trying to find a good balance between the things I have to do and the things I want to do.

Any suggestions or comments about how to do so would be great. Even some feedback and what you would like to see me work on are welcome.

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I would be more than happy

I would be more than happy to assist with mc.net, i have a fair bit of free time.

Small things, Visited Often

Keep a list of goals for everything you wish to do. Break the grandiose idea into a dozen or more subtasks. Then, as you have time, accomplish one of the subtasks. If they are still too large to get accomplished, break each one down further. Eventually, you hit a level where each task is trivial and by doing one you gain momentum to get the next done.

That's my strategy for overcoming "grand vision" situations. Big pictures are painted with small strokes. If you keep the goal in mind, the little steps in the middle will eventually paint the picture you desire.

I waffle between projects like a kid with ADD. If I have a list of things to do, I can knock one or more off when the pendulum swings that direction. If not, I tend to stare at the task and get nothing done.

Just my $0.02.

GTDesque

This is very close to the method recommended by David Allen's book Getting Things Done, with one tweak. Don't just break it down into subtasks -- identify the next physical action required to make progress on the project. Then, when you have time, you not only have a list of subprojects, you know which one to do first. At the end of doing it, identify the next action. Etc.

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