Intramural Computer Gaming as a Holographic Spectator Sport

This thread contains information about my interest in Graphical MUDding (MMORPGs - Massively Multi-player Online Role Playing Games). Specifically, it's adaptation to the Intramural Gaming Paradigm.

Initial links to help you begin to see the various aspects of the industry I'm watching are:

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Legal Issues - Violence vs. Free Speech

This article references a recent ruling with reference to the current state of affairs in one of the more controversial aspects of graphical MUDding - violence.

What this implies within the context of this blog is that some parents ('some' may even mean 'most' or 'all' - no idea without some actual survey data) object to their children playing certain types of graphically violent games and any sort of 'intramural' organization will need to take this into consideration. The two most obvious approaches to this being...

  • internal control - basically the intramural organization refuses to include any such game that it feels is too violent.
  • external control - basically the parents decide whether or not they want their children playing in an organization, based on what games are included therein.

A third, more complex approach, would be one which embraces both the gaming industry and the society of its userbase. At present, much of the gaming industry is voluntarily participating in a rating system. Added to this is the general knowledge of experienced users within the community. Thus, during the organization's growth and evolution. Games (old and new) can become sorted and categorized such that parents of children and young adults can (should be required to?) approve of their kids playing certain classifications of games, or specific individual games based on such classifications. Think of the 'Advanced' option in software installers... where you have checkboxes for categories of stuff and you can specify which individual components of a given category to install.

This third approach keeps the organization itself neutral. If a group of adults wants to organize a team for GTO, they can. Likewise, if a parent wants to prohibit their child from playing GTO, they can.

Fantasy vs. Reality (more legal, obviously)

Slashdot had this post about the legal separation between reality (i.e., the physical world which exists, and which you must deal with and be held accountable for, regardless of whether or not your PC is turned on) and it's optional technological add-on modules (MMOGs).

Related

  • A friend pointed me to Second Life which carries this distinction to a whole new level of grey.

Age Verification

I found another slashdot link dealing with Age Verification Systems for online service (after reading the post and the linked article, use the filter to get "level 4 or 5 ratings, flat, oldest first" for the comments, and you can get sometimes get real insight from the virtual community which frequents this website). This one references a court case, but at a more objective level, it references a larger problem - how can you TRUST the system you're using for age verification?

Here are my thoughts on this matter (I used the tt markup because I've written this as an offline text file, being presently still somewhat hesitant to rely on the internet to keep EVERYTHING archived in a way that allows me to find it in the event of an untimely system crash somewhere out there).


This topic is so central to one of my own personal goals (intramural computer gaming), and the solution is partially included in that goal (intramural computer gaming).

You see, at this point it pretty much goes without saying that parents want assurance, among other things, that their children aren't playing games they (the parents) disapprove of (too violent, such as Grand Theft Auto; too adult-themed, such as Leisure Suit Larry; etc.). The closest relevant analogy I can provide is from other intramural activities. For example: A parent, when they take/send their young son/daughter to enroll in some intramural activity (baseball, softball, T-ball, etc.), do so with the implied existing assurance that their child will be placed into a league/group/team of other players of similar age (and thus, appropriately similar gender, size, and/or skill, as is appropriate per established local/regional tradition). They know, without thinking a second thought, that their 7yr old daughter will not be placed on a team of grown men over the age of 17. And so on and so forth.

The lack of organized computer activities with parental/adult oversight is the one contributing factor to this problem which CAN be remedied, and I'm going to do my best here to illustrate at least one existing avenue where such remediation COULD take place. In Stillwater (where I reside at the time of this writing), the Public Library has a number of PCs (maintained by the City of Stillwater IT department) available for public use (all you need is a library card -- your card # becomse your ID number on their system). Children and young adults (and even some adults ranging into their early 30's!) OFTEN use these public facilities to "play games". The system only allows 1hr access (can be extended in 15 min intervals indefinitely as long as no one has made an advanced reservation - if it gets busy, the reservation station - where one can make a reservation for a PC - serves to intervene as a neutral, technical 'authority' for terminating sessions of the 'longest use', etc..) The whole point here is that, apart from actually organizing times/teams/games/etc. to play, the public library has already acted (per its own established internal design) responsibly in its provision of these PCs. They REQUIRE the user to register - in person, with valid identification, with proof of residency, etc. Admittedly, their system is not perfect (someone determined to undermine the system, could do so easily - think: the objective being to get a fake LIBRARY CARD, isn't near as difficult as getting a fake PASSPORT). But it does work (at present).

What's the problem, then? My library card isn't valid proof of age to any system other than the Local Area Network (LAN) maintained by the city for the library (can't get on any other system, city or otherwise, with this library card # -- it only works at Stillwater Public Library).

What's the solution, then? *smile* INTRAMURAL GAMING! Locally coordinated. Locally supervised. Locally maintained. Etc. Technology is progressing, but it's lagging behind... reacting to our problems, rather than planning ahead for them (retina scanners and face recognition are but two examples of how it is that the industry is saying 'we should have made it more secure, let's see what we can come up with to remedy that' - with some really expensive gadgetry). By the same token, the industry has totally rejected those pre-existing systems which have a proven level of utility, in favor of 'their own new invention'. What's wrong with making kids go 'sign up' for computer use, just like we make them go 'sign up' to play summer league ball?

I know the court cannot ORDER other government agencies around and such, without there being some justifiable case decision (and precident, etc.) for doing so. And I certainly don't want to be quoted as recommending that we dump this burden onto the public library systems, parks and recreations systems, etc. What I would like to be quoted as recommending, however, is that we nurture these notions by planting seeds of encouragement (e.g., "hey there, [city of choice] Public Library person. how would your system deal with a doubling, or tripling in size? Is there any way your system can work cooperatively with [city] parks and rec toward some coordinated resolution of these matters? Would you be willing to meet with [so-and-so] from said department and discuss options?" blah blah blah). That is... bring together the peoples and agencies which are already dealing with individual facets of a larger, as yet undefined but certainly easy enough to envision, social situation. Local individuals, who know the capabilities of their system, each from a different area of specific application (e.g., a few interested representatives from: public library from their experience with computer IDs: parks and rec from their experience with organizing/maintaining community recreational activities; school representatives to help in the initial selection/filtration/categorization of age-appropriate content; etc.; and yes, hopefully even a few lay parents!)

By the same token, I don't want to encourage the creation of yet another 'pay service' akin to the already existing 'age verification systems' that already exist and are already proving ridiculously ineffective (i.e., they're no more secure than the person sitting there using the unauthorized access code, or fake id number). Why? The person at internet company X has NO CLUE who is typing in the ID code, nor if it matches the identity of the person who registered/purchased it in the first place.

One man, whose experience in social gaming I hold in very high esteem, has repeatedly told me that he tends to loathe the prospect of having to implement technical solutions to social problems. This - age verification - is a social problem. The best solution, in my reasoning, should be one that relies heavily on societal participation (rather than some new 'technology' - ala retina scanners, etc.). MAKE PEOPLE APPEAR IN PERSON AND 'SIGN UP' for something. And if society makes them start this at a young enough age, this method can grow to become trusted by other systems, etc. etc. (My apologies to the for-profit Age Verification Systems which have proven they are incapable of holding true to their promised service, but enough is enough of the snake oil. Your time has come and gone.)

An Update and Clarification

British Prime Minister, Tony Blair, recently attempted to implement a registration process. Although I agree that there needs to be some sort of Identity Verification process in certain areas of our more-and-more technological world, I have to agree with some of the negative comments about his chosen 'means' to his desired end. Specifically, I want to clarify one point about my previous post on this topic (the message to which this is a reply within my blog here).

My proposal is for access to government and/or community sponsored systems and services, ONLY -- specifically, in order to promote safe, responsible provision of Internet-based recreation to our young people.

I do NOT believe that a person MUST be registered anywhere (other than the billing process for their chosen ISP) in order to use the 'Net from the privacy of their home.

Similarly, I do NOT think that companies should conspire with governments along these lines (ala ID data sharing).

If and/or when a government sponsored system emerges in an unoffensive and nonintrusive manner (per my suggested ideas above), perhaps then businesses and even personal homes can be allowed use of those things (whether they be biometric ID cards or anything else).

My point here is: I haven't changed my stance about the NEED for security. But I think it should be a voluntary process (I WANT to use a public access system. And in order to access that system I MUST sign up in person... so that those managing the system within my local community can 'see my face' to make sure I AM who I SAY I am.). But I don't recall ever saying... and I hope I never implied... that a draconian process be imposed upon everyone for any kind of 'Net access.

As a supplemental compromise between my idea and that of Mr. Blair, I would go so far as to say: If the government wanted to ADD a biometric feature to the National ID as a GENERIC security measure (akin to adding such a thing to a person's Social Security card in the US), that would be within their bailiwick to do so. But attempting to 'manhandle' the Internet with a new system is a fool's quest.

Seriously, if a Public Library required me to give them my fingerprint in order to get a library card... I would HAVE to do that if I want a library card from THAT library. But, before doing so, I would likely do my research to ensure that they're using that information in a manner, and for a purpose, which I do not object to - i.e., that they're not doing 'bad stuff' with it. Likewise, if I WANT a Social Security number under a system which required biometric data to get one, I would have to comply... but only if I WANT one.

The thing that these systems need to keep in mind is ID verification ONLY -- they need to ensure that whatever system they propose ONLY provides verification that the person holding the ID card is the person who signed up for it in person (for 'in person verification') and holds no other data other than that required for that verification (e.g., the fingerprint or retinal information). And, I do honestly believe that any such system be completely transparent, using open source software, open specification hardware, etc. That is, there should be NO ROOM for a 'lock in' by any private corporate interests. Microsoft, Apple, Intel, and others won't be owning this one. No one will... not by copyright, and not by patent. It must be absolutely transparent, if it's going to succeed.

Personally, I don't think techno-solutions are ready (yet!) because of this kind of potential for headstrong, ill-considered fool's errands. And I still say the key is 'voluntarily showing up in person'. If you WANT a driver's license, you can't get a one via an online application - SOMEONE has to appear in person and sit in front of the camera at the Licensing/Tag Agency Office and have their picture taken.

Blog-O-Sphere

I figured I'd go ahead and add a section for links to other blogspace. This section will include links to other personal blog sites related to this topic.

Woman Dies, Bad Jokes Abound...

Okay. This radio station held a contest to see who could 'hold their water the longest' and, as a result, three children will never be hugged by their mom again.

Meanwhile, the bad jokes abound. Everyone seems to want to be one who says 'just the right thing to make us laugh this off and keep going' with absolutely NO personal accountibility. And, no, I'm not talking about the woman... and no, I'm not talking about the radio station... and no, I'm not talking about the children of the deceased.

I'm talking about the people who don't want to take this seriously -- the people who want to be oblivious to the world around them, as long as they get their toys from Santa every year -- the people who make jokes about death, suffering, poverty, abuse, etc., so they can continue living in their customized personal oblivion.

There is a tremendous amount of irresponsibility in the gaming-related world today, and this incident is only a symptom... one of many.

Who was irresponsible in this incident? Communities. Corporations. Adults of all shapes, sizes, races, and social standings (and I use the term 'adults' only to reference legal physical age).

If you're not willing to take a long, sober (and I'm not talking about chemical intoxication here - I'm talking about the aforementioned oblivion) look at what's happening to our children and young people (three children lost their mother over a CONTEST... a contest coordinated by, supervised by, and participated in by ADULTS ONLY), then I say YOU are to blame.

MySpace Law Suit

Slashdot commentary about parents of online predator victims suing myspace.com.

Please... parents... educate yourselves so you can educate your children.

Links

My collection of links is starting to grow... beyond a reasonable size for the primary blog entry here. So, here's the thread where I'll be posting most (if not all) new links..

Starting with this nice summary of the future from Wired online magazine.

South Korea goes Pro while US ignores Intramural Potentials

This article hi-lights South Korea's participation in Internet Gaming as a profession. (and yes, my 'subject heading' is intended to be provocative)

Video Gaming School

Javelin sent me this link to an NPR Stream about a school dedicated solely to teaching kids how to make video games.

IBM using VR for meetings and exploration

Best thing to do is let IBM explain it themselves, but I'll start with this Time article

and add the IBM stuff here

Rights

What rights do you have as a player? (It's rhetorical. Don't reply here... reply in the forums where this is being discussed... ala the links below.)

http://www.raphkoster.com/gaming/playerrights.shtml
http://www.raphkoster.com/2007/08/09/gopets-and-avatar-rights/
http://erikbethke.livejournal.com/18138.html

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