Icewater's blog

The Plan has Arrived

I am still learning and reading a lot but a few days ago we had an admin meeting for MWorlds (my mud) to write out the direction and the theme of the game.
As I am not too sure on the copyright laws and if they affect me, I am hoping for some feedback from folks here that would know better then I.
My main concern is that we have chosen The Golden Compass to be the Theme all be it loosely based on this story it will contain names and races from the story.
As the game is not open to the public yet coding continues.

Admin Toy

I have spent many hours hammering out a foundation for my Mud and
decided to make a toy to make moving around less of a hassle.
I call it "Personal Transporter" it has no relation to any
Startrek theme just the name suits it.
I have been playing with new commands and as the penny drops the
concepts are forming in my head.
So here it is for you to peruse its very basic and I have tried to
make portable by using (va) to store the the dbref of the data holder.

Softcode Delemas

While learning new things about soft code I have run into a rather difficult situation.
My softcode is working yes but it is getting so complex its even hard for me to understand I dread the thought of other coders coming after me and trying to understand it.
In my excitement I also forgot to code in security checks but for now thats not a great issue but it is still a topic that needs to be attended to.
Progress so far
1. User commands
Peer :- this allows you to look at the sky and with the weather system tells you what time of day or night it is when you get to know it well.

Exploding Pennmush

With all the new things I have been learning it is a good thing that there is no players on my mud.....
I have destroyed it many time but now it seems my understanding of the workings and the soft code are at that point where I can let others see my proud new soft code any comments about it will be constructive to my learning
This is my bug reporter code

Note you need to renumber bug to point at bug data the dbref=#26
Also need to replace #27 with the dbref of the bug
Just replace #26 with bug data dbref

@create Bug
@link Bug = #2
@set Bug = WIZARD

Pennmush just made me a God

I'm not very good at Mushcode but im learning for the time being im happy to run my new found world on my PC.
I started out with no idea at all but now I find I have made my own clock im happy with my clock and have future plans for it I know there are many clocks ready made and maybe mine is similar to them or even the same in some respect.
The problem was with ready made clocks I din't know how they worked or even how to modify them to suit my idea of a 15 second game minute.
I plan to use it on a total time system for my world but developing the idea in my head is easy making the mush do it is another thing.

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