Kelvin McCorvin's blog

Named registers via setr() and setq()

One of the absolute worse things about softcode is its register system. The need for such a thing is great, and our code is littered with things like %q3,%q4,%q5, which can make sense when you're writing things. But looking back at something even as short as a week later usually means trying to figure out what in the world %q3 is. Or worse yet, getting them mixed up.

Something I've been whining for on MUX as well is named registers. RhostMUSH is the only one I know of so far that has this. Basically, something like this would be legal:

> think [setr(SOMEVAR, value)][r(SOMEVAR)]

Laggy Penn?

This has been driving me nuts, hopefully someone knows what the deal is. I've noticed on some PennMUSH games, there's a slight delay between seeing an object's name and its description when looked at. There's just a slight pause, enough to make the title seem separate from the description. I've also noticed that this doesn't happen on M*U*S*H.

PennMUSH and OpenID

I was wondering if anyone had an OpenID implementation for PennMUSH. This is something I'd really be interested in across multiple games for the sake of consistency.

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