How do I tell if a player is connected?

How do I tell if a player is connected?
With something like this:
gte(conn(*player), 0)
You shouldn\'t use hasflag(*player, connected). That will only work for see_all objects, because the connected flag is hidden to mortals. This might change in the future, but don\'t depend on it. Stick to conn().
2001-Jul-27 8:37pm shawnw
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