Working with locks
Submitted by raevnos on Thu, 2004-06-03 14:02.
This section is an introduction to dealing with locks: Adding new built-in lock types, evaluating an object's locks, adding or changing individual locks, and so forth.
Overview
The code for locks is located in hdrs/lock.h and src/lock.c. All information about a specific lock is held in a lock_list struct. lock_lists are stored in a linked list sorted by lock name, in a way similar to attributes. The actual key part of a lock, called a boolexp, is handled by hdrs/boolexp.h and src/boolexp.c.
The fields of a lock_list should be accessed via the macros defined in hdrs/lock.h. They are:
- L_FLAGS(lock)
- The flags of a lock.
- L_CREATOR(lock)
- The dbref of the player that set the lock.
- L_TYPE(lock)
- The name of the lock ("Basic", "Enter", etc.)
- L_KEY(lock)
- The boolexp
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