Administration

Have Code, Will Travel

Synergy is progressing very well, the core chargen system is complete, basic equipment system complete, Combat is nearing completion, and a whole list of other goodies are in the works!

But the conundrum is I am suffering from Theme-Dysphoria... The original theme I had intended to use for the Synergy system to be built in is loosing its luster in my eyes. I have every intention of creating a popular and fun MUSH that people will enjoy playing on, but I am torn when it comes to theme.

Starting Over Yet Again

It seems like over the years since I first discovered MUSHing I have time and time again gotten started on trying to develop my own creation. I think youth was honestly my biggest obstacle. Being about as ADD as you can get when I was young I would focus insane amounts of energy into creating something and once I had developed something really awesome I would feel satisfied and then become easily distracted.

Natural Language for mush commands?

I'm creating an IC coded assistant for my players. Each player will have their own assistant. The purpose of these assistants are to help new players with common tasks, and act as an intermediary between coded and the IC game space.

Almost of all of the commands on my mush follow a syntax like: +cgsk/pol, or +priority/pol 1=12

Cryptic and unintuitive.

Off and running

Admin sounds as good as a category as anything. Windows, maybe.

Well, I'm off to a new start. I guess this blog will be about the trials and tribulations of a girl (or I guess I'm a woman now, since I'm over 21) who is teaching herself hardcode and softcode and everything in between.

MU* Organisation and the Social Contract

-- Logging started at Sun Feb 17 14:28:36 -0800 2008 --
Êlvïrå says, "Ok, well, welcome everyone to the second in the series of
Managing your MUSH. Logs of the first event were posted on
community.pennmush.org."

Êlvïrå says, "Impster is going to talk about MU* Organisation and the Social
Contract. I don't know any more details than that, so I'm quite excited to
hear what he's going to say. Following his talk, there will be time for
questions and discussion."

Êlvïrå checks everyone's sitting comfortably and has plenty of nice picnic
snacks.

9 - DARKening Of The Light

So a lot of places staff sit dark and talk on the staff channel. Now I've sat dark myself over the years mainly when I'm working on things or don't feel up to dealing with people but there seems to be a growing habit with various people of almost always being dark. Now I've got no problem with people setting themselves dark the problem I have is twofold. If you're set dark I don't feel you should talk on channels. I almost think you should have a channel lock preventing dark people from talk on them. Now some people will say that is a bizarre thought.

8 - Two headwiz or not two headwiz that is the question

Various games run under a co-headwiz system. In my opinion that's a great idea and something I do as well on my games. The reason are many but to me the best reason is RL. As I've posted in other locations I spent about a month in the hospital last year but I didn't worry about the game because I had a co-headwiz I trusted to do what needed to be done. If the game went down I knew they'd be able to start it back up.

7 - Can I be a headwiz too?

So I’ve started building a new game called Project: Classified and I /hate/ @desc things so I put up ads looking for a builder. One of the people who offered to help said that they were interested in helping because they wanted to eventually make they’re own game but didn’t know where to start. They thought that helping on a place just starting would give them a good idea to all the work that is required to get a place ready for the public.

Experience

So with all these thoughts here's a place for me to show you I don't know anything about what I'm talking about.

1b - Player Conduct

[mudname()] is a game run by adults, for adults. And as such, we expect our players to behave like adults, and keep in mind the feelings and enjoyment of other people on this MUSH. This means that certain behaviors will be considered unacceptable.

No cheating
Players will not subvert any hardcode or softcode on the game, either by exploiting code flaws, or by setting up code that attacks the game.

Play nice.
Players out of character behavior will be polite and friendly. Harassment of other players or admin is unacceptable. Players will not employ profanity on public channels.