Terre d'Ange MUSH
Terre d'Ange MUSH is a text-based role-playing game based on the Kushiel's Legacy series by Jacqueline Carey. A world where the blood of angels flows through the veins of men, and the gods of old still have an eye on the world, working their wills upon it, Terre d'Ange is a land rich in culture, philosophy, and brimming with undercurrents of intrigue. The fate of the world can be changed by the stroke of a sword or the bat of an eye, a careful word or a desperate act of vengeance - it is a world of breathtaking beauty and overwhelming threats.
Terre d'Ange is an alternate history version of France in the late Middle Ages. When Yeshua bin Yoseph died on the cross, his blood mixed with the tears of Mary Madgalene and conceived a child born of the Earth herself - Elua. When he grew older, Elua wandered the world teaching and practicing a simple credo, "Love as Thou Wilt". Eight angels of the One God, Elua's grandfather, rebelled to join Elua out of love, and together these Companions came to the near-empty lands of what is now Terre d'Ange and mixed their bloodlines with the people, creating a beautiful, sophisticated race.
Terre d'Ange MUSH is an active world, with a large number of staff to assist players and run plots. Our philosophy is that everyone should be able to feel involved and important, and should be able to immerse themselves in whatever sort of fantasies they prefer, from being a noble plotting in Parliament, to a priest working the will of one of the Companions, perhaps a seductive courtesan of the Night Court, or a lowly thief that gets into more trouble than she can handle. While we hold close to the canon of the books, it is quite possible to play without reading them; there are a wide variety of resources available to help new players understand the theme, from a range of news and wiki files, to the staff members themselves. All players of the game must be of the age of consent, as gameplay may involve adult situations.
Set in the year 1109, 75 years after the events of Kushiel's Justice, when the game starts Terre d'Ange has been through a difficult fifteen year war with Skaldia, which has proven straining both parties, and have since enjoyed a lengthy period of tense peace. Now, alliances have been formed, one between the various Skaldi tribes, Caerdicci Unitas and Khebbel-im-Akkad on one side, and Terre d'Ange, Aragonia, and Alba and Eire on the other. It is widely believed that war is not likely to happen again, despite the brinkmanship politics being used on both sides; a war between these alliances would be shatter the continent, and devastate all peoples involved.

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