PennMUSH 1.8.4p5

Submitted by raevnos on Sun, 2011-06-19 00:25

The PennMUSH development team is proud to announce the release of 1.8.4p5, available at http://download.pennmush.org/Source and http://pennmush.googlecode.com.

In this patch:
Major Changes:

* The experimental --enable-ssl_slave option for configure allows
persistant SSL connections that won't get booted when the mush
restarts. Requires libevent v2.X. [SW]
* info_slave, the sub-process used for resolving hostnames, now uses
libevent if available. [SW]
* Rewrite of large portions of notify.c. The main public function
there, notify_anything(), now takes different arguments.
notify_format() and notify() are unchanged. Should be largely
unnoticable for players. [MG]

Commands:
* @edit/quiet edits attributes, but doesn't spam you with the
modified values, just gives you a count of modified
attributes. Suggested by Padraic. [MG]
* You can now have more than one command (with the action list
enclosed in {curly braces}) in the rhs arg of @force/noeval. [MG]
* @ps/debug will display extra information about a queue
entry's evaluation environment. [SW]
* @pemit now acts as if /silent was given when the executor and
target are the same object, for consistency with other
sound-producing commands and to fix an issue with
@pemit/spoof. [SW]
* @command now shows the failure message that can be set with
restrict_command or @command/restrict. [SW]
* @message now takes a /remit or /oemit switch, to make it work like
those commands instead of @pemit. Also takes a /nospoof switch to
make it like the @ns*emit versions. [MG]
* @pemit/list/noisy now shows a confirmation message. [MG]

Powers:
* can_dark power lets non-wizard players set themselves dark.
Suggested by AnneLions. [GM]

Minor Changes:
* ansi_string has been rewritten to be much faster for non-marked up
strings, to take up considerably less memory, and has received
general all-around improvements in speed. Rewrite is in preparation
for 256 color and 24 bit color ansi. [GM]
* ansi_string no longer optimizes markup. In some pathological cases,
buffer_len will be hit much earlier than it used to be. Use ansi()
with wisdom! [GM]
* @edit no longer shows the full value of attributes which aren't
edited, it just shows that they are unchanged. Suggested by
Minion. [MG]
* @mail now shows the dbref of the sender for mail from non-players.
Suggested by Minion. [MG]
* Fix a potential buffer overflow in prefix table code. [SW]
* "enter " now works the same as "goto". Suggested by [GM]. [MG]
* Tweaks to the system queue introduced in the last patchlevel. [SW]
* @pemit now uses the same nospoof header as other commands. [MG]
* When creating a minimal db, the MUSH now respects the
read_remote_desc option, and may set @descs "nearby". Reported by
Paige. [MG]
* Exits now show accented names (via @nameaccent) in "look". Suggested
by Cheetah. [MG]
* @enter/@oenter/@aenter, @leave/@oleave/@aleave and
@move/@omove/@oxmove/@amove get passed the moving object's original and/or
new location as appropriate. Patch by Padraic.

Fixes:
* Crashbug when players are in and homed to a room that is owned by a
player being @nuked fixed. Reported by Kimiko. [GM]
* qregs, %0-%9 and $0-$9 would occasionally smash each other.
Reported by Cheetah@M*U*S*H. [GM]
* No_Pay was implicit if executor is #1, but was _not_ implicit if
Owner(executor) was #1. Caused some obscure queue cost bugs.
Discovered by Padraic@M*U*S*H. [GM]
* %$-subs didn't work inside @switch's default case. Patch by Covenent.
* %0-9 were being overridden when using /inline/localize. Patch by Covenent.
* You couldn't @chat on open channels. Reported by Padraic. [MG]
* Win32 compile fixes by Daniel Powell. [MG]
* The Open_Anywhere power didn't fully work as intended. Patch by Covenent.
* regrab*() functions removed ansi. Reported by Covenent. [MG]
* munge() didn't play nice with ansi. [MG]
* @shutdown/reboot would hang unencrypted sockets for players with
both SSL and normal connections. Reported by Padraic. [SW]
* @chatformat sometimes received the player's name without accents by
mistake. Reported by Sketch. [MG]
* Bug in @wipe fixed by Padraic.
* Objects couldn't be @tel'd to exits which weren't in their current
location. Reported by Padraic.
* Fixed an obscure bug in "say" when sound is propagated. From a report by
Padraic@M*U*S*H. [MG]
* Various help fixes. [MG], [SW]
* Prevent persistant 'Attempt to write to error log before it was started!'
error in netmush.log [MG]
* Rooms could not locate objects by name. Reported by Sketch. [MG]
* Players using Pueblo who are not set ANSI will no longer see
colors. [MG]
* The arg to tel() didn't work. Fixed by Padraic.
* 'make clean' in game/txt no longer deletes the configure-generated
compose.sh file. Suggested by Padraic. [SW]
* The new q-register code wasn't passing registers on to new commands
queued by @wait, @verb and @mapsql. [SW]
* Crash bug in unused code to reset hash tables fixed. Reported by
Trinisi. [SW]

Functions:
* Restrictions for the beep() function can now be modified with @function.
Suggested by Paige. [MG]
* Functions that take #lambda anonymous attributes also understand a new
#apply/ shorthand for calling a single function. [SW]
* ldelete() now takes an osep. [MG]
* allof()/strallof() can now have mutli-char output separators, and null
oseps. Reported by Padraic. [MG]
* benchmark() warns when results are thrown off by hitting the
FIL. Reported by Padraic. [SW]
* New render() function which returns a string rendered as html, without
markup, etc. Useful for bots or storing data in SQL. [MG]