News from RL, Education, Humor, Administration, Tools, Game news, Windows, Community
In my first post, I discussed briefly the setting for the game, and in my second, I talked very briefly about the "feudal anarchy" which was said to have spread across Europe in the 10th and 11th centuries. I'll talk a little bit more about that here, and will get into more depth about the history of 12th-century Europe, as well as some of the reasons why I chose this period and not, as I discussed in my first post, the 10th or 11th centuries.
This is the second post in what will hopefully continue to be an ongoing series dealing with the development of ''Imperium Romanorum'', the MUSH I'm currently working on. Part I was an overview of the project. This will deal with narrative and RP, the community features that hopefully will enhance the experience of playing the game, and the administrative structure and techniques that will ideally avoid the pitfalls that have faced game admins in the past. A quick note on terminology: HC means Historical Character, and OC means Original Character.
As many know, I have been working for some time on a historical-themed game set in Medieval Germany, around the mid-12th Century, which I am calling Imperium Romanorum, which is how it was known contemporaneously. Although my historical studies have been getting the best of me, I've been meaning to blog about the process of developing the game for some time as a means of keeping track of where I'm at on the project as well as inviting feedback on my ideas for the game. This will be the first post in what will hopefully turn into an ongoing series, assuming I can keep myself on-track.
This event will occur on M*U*S*H.
From my bulletin board post:
Ladies and gentlemen! My name is Merino, and I am here to organize a group of people to roleplay in the universe of the Enchanted Forest Chronicles series that was created by Patricia C. Wrede. Anyone who is a good roleplayer and has read the books and is familiar with the universe in question is welcome.
Ever had trouble setting up TinyFugue or a PennMUSH game to use the ISO-8859-1 (Latin-1) character set? Me too. On Debian, it's a simple "sudo dpkg-reconfigure locales", which offers a helpful menu. Ubuntu, defaulting to UTF-8 and not really wanting to let go, makes things a little messier. Here's how I got it to work, each and every time.
Step 1: Edit /var/lib/locales/supported.d/local with your favorite editor, and on the last line put "en_US.ISO-8859-1 ISO-8859-1". Mine looks like this:
Today I received a retirement present from the M*U*S*H admin (current and former) and players, and I'm really just bowled over. It's a work of art. More specifically, it's a javelin (the practice kind, not the roman centurion killkillkill kind), festooned with laminated photographs of M*U*S*Hers holding signs, a screenshot of living canvas, an original sonnet, and so many other neat things (as well as a skein of very nice wool!)
I for one welcome our new evil overlord.
You shouldn't notice any difference to how Jav did it and how I will do it, though he has had more experience. I will also be a fair (I can say that right?) and just (I am hoping I can say that too) administrator of this community forum, and hopefully we get lots more informative articles written (like we are all used to from the early days years ago).
I'm pleased to announce that community.pennmush.org will so be managed by user ray73864, known to many as qa'toq@M*U*S*H, who has generously agreed to take over from me. There will be a brief period of transition where we're both managing the site as he gets up to speed, and then I'll be just another pretty avatar!
It's April 1, and the annual hunt for M*U*S*H has begun again. For reference and convenience, here's the 2011 riddle:
I have a proposal: Leverage our strong community of MUSHers and beat down our communal sense of laziness. =)
Let's Get Something Done on the weekend of December 10!