News from RL, Education, Humor, Administration, Tools, Game news, Windows, Community
Version 2.0.0b7 of Potato, the graphical MU* Client for Windows and Linux, has just been released. You can obtain it from the Google Code site. Fun new shiny things include:
- Spellchecking (using ASpell)
- Basic SSL support
- Looooads of bug fixes, including a couple of big ones (particularly important if you play on any MUXes)
- A few other, less notable but equally shiny, things
Any questions, problems, suggestions, etc, please drop me a page/@mail/email, or open a ticket on the Google Code site.
Brazil of TinyMUX fame has written Omega, a flatfile converter that can remove #1's password attribute on PennMUSH as well as other server flavors. Check it out at ftp://ftp.tinymux.org/TinyMUX/omega-126.96.36.199.tgz
Run as: omega -1 mydb mydb.out
He suggests that you examine a diff between the original and omegafied db to make sure it's only changed what you wanted it to, just in case.
After spending many minutes trying to figure out how to get pennmush running on Cygwin, and many many more minutes asking the good folks of +hardcode @M*U*S*H, I have succeeded in making it run, connecting to it, and creating a batch file that can be placed in the windows startup folder or otherwise utilized to make it start without actually having to open a cygwin window.
This assumes you've installed cygwin to C:\cygwin. If not, replace path information as necessary.
Corpolitick 2.2 - The Game of Organizational Dominance(TM)(R)(C)
In the not-too-distant future, power is forged, wielded, shattered, reforged, sharpened, wielded again, broken again, and hung on the wall as a Relic of Mystery by Organizations, ranging from tiny partnerships to mammoth multicontinent corporations, from strange clans to stranger nonprofit NGOs, from Amalgamated Marketing Marketing ("We only sell salesmen who sell salesmen") to PhytoCarn Products ("Animal-based health food for plants") to Geeks'R'Us to Walt-You-Will-Have-Fun-Corporate-World.
Blood of Dragons is set in the low-magic, medieval-inspired fantasy world of George R.R. Martin's A Song of Ice and Fire. Knowledge of the books is not required for players with some MU*ing experience, though it is definitely helpful.
The game takes place 140 years prior to the start of the first book, A Game of Thrones. The end of King Daeron's campaign in Dorne is fast approaching, and this weekend Blood of Dragons MUSH will be hosting two high-profile events that constitute the climax of the Conquest of Dorne:
I'm a system admin who is hosting three seperate mushes on a win32 precompiled environment. Until know I've started them off using a batch file that one of the mush owners made. It basically does this:
"c:\Program Files\mushes\game 1\pennmush\game\"pennmush /run
"c:\Program Files\mushes\game 2\pennmush\game\"pennmush /run
"c:\Program Files\mushes\game 3\pennmush\game\"pennmush /run
I'm the server administrator for three small pennmush communities. I've hosted them on a spare box for years now. One of the admins came to me after having lost his god username and password. How do I locate and recover these?
I'm an experienced system admin with little knowledge of pennmush's inner workings. I just run the darn thing. I would like to pick this up but the documentation is too geared to a unix user. I'm running the precompiled win32 binaries. Step by step instructions that don't assume knowledge of pennmush jargon would be greatly appreciated.
Pleased to report that I've just run my highest altitude MUSH. 35,000 feet, over Pennsylvania, thanks to American Airlines in-flight wifi, a win32 penn binary, and the power of reverse ssh tunneling.
I currently manage and pay for 4 websites and one mush. I think I probably pay about $400.00 a year for all of these services combined.
I like these services because someone else takes care of support, security, and patching. I don't like these services because I lose some flexibility.
In the last year or so, virtual private servers have gained some traction - it looks like a year on a vps server with 512 RAM would cost me $240.00 (and my time). I liked the idea of dedicated servers, but they are waaaay out of my price range.
Because at some level, all text-based games are related, I thought it appropriate to share this link with the community.
From the article:
The lowdown on Zork’s name, inasmuch as a lowdown has been provided in print, was given by authors Dave Lebling, Marc Blank, and Tim Anderson in 1979 in the article “Zork: A Computerized Fantasy Simulation Game,” Computer 12:4, 51-59 (April 1979):