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MUSHcode Competitions?

This blog post is in response to a post of Any interest in a MUD programming contest?

Basically in that post, people are wondering if anyone would be interested in programming contests. There's discussions about similar contests including building contests as well. Also, what about prizes? Would people even participate if there is a lack of a prize? Or, what kind of prize could you offer to keep interest?

More Start up Questions!

Out of sight, out of mind is a complete understatement when it comes to talking about how I completely abandoned this project.

Anyway, I'm back and Rising Sun will be made! Anyway, I've been reading a few tips in another thread and I think I will take it slow. I have a bunch of write ups and help files that I wanted put on a wiki, but never did. So, I'm thinking is this a good idea:

MUSHing from your Jabber/XMPP/GoogleTalk client

FYI, I've created (and recently released) something I call "XMPP Bridge". It is basically an XMPP bot, written in Ruby using XMPP4R, that allows users to connect to local and network accessible text-based apps and servers. This includes MUSHes. When you issue the bot a command to connect to a MUSH, it opens a TCP/IP session on your behalf and then "bridges" all traffic between your XMPP client and the remote server. Currently it can only support simple text, so you aren't going to get any of the fancy graphics or colors, but it is yet another way to allow users to access a MUSH.

javelin's picture

Tinytalk Episode 023: Books on Games

Click here to download this episode:
Click here to subscribe to the podcast:
Tinytalk is a podcast about MUSHes and other text-based virtual worlds, and the players who play them. In this episode:

  • [00:35] Mal@Serenity calls in about Tinytalk 022
  • [01:46] Review of Things we think about games
  • [05:33] Review of Play unsafe
sad hack's picture

Economies of intangibility

Hoping to taint this introductory post with my own ideologies as little as possible, I'm just going to say these few things:

* If you understand some concept herein and can explain it for the readership, I invite you to do so.

* If you have direct, first-hand experience with some concept herein and are both legally allowed to and have the desire to share it here, I encourage you to do so.

* If you don't understand some concept herein, I invite you to inquire about it.

p8 update

There are some attribute-tree related bugs that I want to fix before putting out p8 (And maybe more bug fixes, of course, but probably no more new things compared to what's running M*U*S*H right now.) That'll probably require changing the internal data structures used for storing attributes (Something I've been meaning to do for years anyways.) I just need to find the time to sit down and do it and then have a break-in testing period. That might be a while, though, because between work and other commitments I'm pretty busy.

Using a blogging client with this site?

I know that in theory, Drupal can be configured to allow the use of normal blogging clients (that support the MetaWebLog API, for instance) to post to the site.

I'm trying to figure out how to post via client, and I can't tell if it's my client support, my personal account config here, or the site-wide Drupal config that's causing it not to work.

Anyone know?

javelin's picture

Laws of online world design - what's your favorite?

An entry on Raph Koster's blog reminded me of his page of The Laws of Online World Design.

There is some very good and serious wisdom there for people starting new MUSHes. Go read it, and then, if you've got a second, reply here and tell us all which of these Laws you consider most important, striking, or otherwise which one most speaks to you as a musher or mush admin.

What would you teach a group of 11 year old kids about text based games - part 4

part 1 part 2 part 3

We began our explorations of MUSHes today. In a nutshell, the activity was slightly disappointing, but I learned something important (especially at the end of the class).

sad hack's picture

He looks like me, too.


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