Systems

Softcoded systems for games

unfu~

Submitted by sad hack on Fri, 2009-06-26 17:18

@@
@@ ========================================================================
@@ unfu~
@@
@@ A content management system for Pennmush, utilizing:
@@
@@ * the many_attribs @power to allow an entire content package, no matter
@@ how large, to fit on a single object,
@@ * attribute tree features to facilitate organizational management of
@@ that content, and
@@ * side-effect parenting to allow internal, on-the-fly, temporary
@@ reparenting to any of an unlimited number of potential parents
@@
@@ for in-game retrieval of appropriately packaged game content.
@@ ========================================================================
@@ FINAL ALPHA RELEASE a.2009.07.14.a
@@ ========================================================================
@@

Looking for a game system code and general new creator advice

Submitted by Nuada72 on Thu, 2009-01-22 13:54

Hello there,

So, like many players, I've been rolling the idea of creating and running a game around in my skull for some time now. So now, I'm in a position to set up my own server and start creating a game. The theme is going to be a 'Year One' combined Marvel/DC universe game and I'd like to use the old MEGS/DC Heroes RPG system to run it. I've seen games that use this system for defining attributes, powers, and such, but not a fully coded game system including dice rolling, character creation and advancement, ect. Does one exist for PennMUSH?

A not-so-minimal db

Submitted by javelin on Thu, 2008-04-03 10:05

In the process of porting Anomaly Jobs to work on PennMUSH, I've found myself with a PennMUSH 1.8.3 database that is:

* A minimal db, plus
* A wizard added names Tools, who owns
* Myrddin's bboard 4.06, Myrddin's cron 1.00, and Anomaly Jobs (pre 5.2), installed in the master room

I'd be happy to provide this on a web site to folks starting out new MUSHes who want a set of standard tools in their database from the outset.

1. Does that seem useful?

2. Are there any other widely used systems that ought to be considered for preinstallation like this?

+countries

Submitted by raevnos on Thu, 2008-02-14 11:47

A long time ago, I did all my mushing on Elendor, which has lots of nifty code. One of many ways to show various stats about players was +countries; it shows a list of countries people are connecting from (Based on the country suffix in domain names) and how many from each.

I eventually wrote my own version for a game I was code wiz for, and that version eventually found its way to M*U*S*H.

Status Console (category)

Submitted by Trispis on Tue, 2007-08-07 16:21

What is it?

The best answer is to look at this discussion to see what it was intended to be, then read the commentary below the tf script (link below) to see what it actually became and why.

In short, it's a separate 'window' (or, in the case of tf, 'window section') which supports streaming data from the MUSH for a 'realtime' display of basically whatever you want.

There is one significant restriction, based on tf limitations: it can only be up to 6 lines high.

1.1.2 ~config

Submitted by Trispis on Thu, 2007-01-11 08:46

Below is a list of 'to do' items.

1. Get and maintain plain vanilla default master list (i.e., set up a new PennMUSH "out of the box" and separate the code for setting up defaults in &DATA`<category>`<item>`DEFAULT attributes).

KNOWN BUG: the do-options code, as written, generates a category called 'parameters'.
Mike pages: If you just stick setdiff(<foo>,@config parameters,|) in (where <foo> is the textentries(help,@config %0*,|) I believe) that should fix that bit.

KNOWN BUG: the 'tiny' category doesn't get a description set.

KNOWN ISSUE: Haven't yet finished the /diff switch for two reasons:
1. time
2. have only tested this on M*U*S*H (haven't ever done a plain vanilla, per the 'to do' above).

1.0.1 ~cron

Submitted by Trispis on Thu, 2007-01-11 08:26

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@@     ~~~~~~                    ~~~~~~              ~cron             ~~~
@@   ~~~~          Adoption          ~~~~         200601110b         ~~~~
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@@ ~~             2007.01.11              ~~~~~~~~~        ~~~~~~~~~
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1.0.0 ~reboot

Submitted by Trispis on Mon, 2006-09-25 04:45


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@@     ~~~~~~                    ~~~~~~             ~reboot            ~~~
@@   ~~~~          Adoption          ~~~~         200609250b         ~~~~
@@  ~~~              Date              ~~~~~~                    ~~~~~~
@@ ~~             2006.09.25              ~~~~~~~~~        ~~~~~~~~~
@@ ~                                           ~~~~~~~~~~~~~~~~        core
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