Educational uses of MUSH (teaching and learning via MUSH) and MUSH education (teaching and learning how to MUSH)


Submitted by javelin on Sun, 2012-02-12 21:58

This collaborative book contains the content that used to be housed in the PennMUSH Faq-o-Matic. Of course, like the Faq-o-Matic, you should extend the book by adding comments and replies!


  1. The code and answers in the Faq-o-Matic are pretty old (like 2000-2006, mostly), and many of the solutions/workarounds have been superseded by improved features in PennMUSH! Someone should update each page to modern best practice.

Mr. Wiggles Guide to Building on A Mush

Submitted by MrWigggles on Wed, 2011-10-12 20:12

Hey there, somehow, you've manage to find these series of articles on building on a mush. Some of these articles will be PennMush explicit (and marked as such), but there will still be various articles that'll help you in building in general.

These articles will cover good practices, and explain why they should be done as so. It'll give examples on how to use the various digging commands.

It'll cover the general guide lines on how to write a good descriptions.

Hopefully, I'll do a decent job of transcribing my experience of being a builder in order to help others in the future.

How the Coder can help the Builder. Automatically setting Room Parents.

Submitted by MrWigggles on Wed, 2011-10-12 19:53

Building, will probably always be one of the more tedious and time consuming aspects for a mush. Though, much to Penn's credit, they've taken great strides to reduce the amount of commands that you have to type in, in order to build.

However, the very important parents, still need to be set per room built, and thats a separate command.

Its a separate command, that can be done automatically however.


With the Event System.

The Event System, allow for soft code to happen, trigger by hardcode events in penn. Its quite a marvelous system they've recently introduce into Penn.

Teaching 12 year old kids

Submitted by boris on Wed, 2008-09-17 12:50

I've started teaching a small group of 4th and 5th graders (age 10 and 11) about text based games. We are meeting in an after school program. I wrote my first introduction about this project here and cross-posted it to to a couple of community listserves.

What would you teach a group of 12 year old kids about text-based games?

Submitted by boris on Wed, 2008-05-14 19:14

I work in K- 12 school (ages 6 to 18). I am thinking about designing an after-school course on text-based games.

I think I can sell it to parents "A game your kids have to read..." and I'm pretty sure I can generate enough excitement with the kids to get 5 or 6 students. The class would last an entire school year (September to June), meeting once a week. So we would be looking at about 30 class meeting times (probably more like 20 with interruptions and field trips).

I have thought about this a bit, and here's my basic outline:

Text based games

The classics:

Startup Presentation: Empire MUSH (new date: Apr 12, 2pm CDT)

Submitted by javelin on Mon, 2008-03-31 07:53

On Sunday, April 5 April 12, at 2 PM server time (CDT), in Omphalos Park on M*U*S*H ( 4201), Tyr will announce and discuss the game he's been working on, tentatively titled 'The Empire MUSH.' Set in 11th-century Thuringia, Germany, the game is an attempt at marrying history and fantasy in a work of interactive fiction.

Working picnic 6: Ender 'Player Relations: Being a Benevolent Dictator'

Submitted by Elvie on Wed, 2008-03-12 06:31

This Sunday's working picnic at M*U*S*H ( 4201) will be presented by Ender. The subject is 'Player Relations: Being a Benevolent Dictator'

It should be interesting and thought-provoking so do come along.

There's a bit of an issue with daytime savings time. The US has changed and the UK hasn't, but I'm going to stick with GMT time until the end of the month so this picnic will be held at:

10:30pm GMT
5:30pm Chicago (MUSHtime)

Hope everyone can come along :)