Game news

Openings, closings, and other events from specific PennMUSH games

Blood of Dragons MUSH -- Weekend Events

Submitted by Nymeria on Sat, 2010-02-20 05:40

Blood of Dragons is set in the low-magic, medieval-inspired fantasy world of George R.R. Martin's A Song of Ice and Fire. Knowledge of the books is not required for players with some MU*ing experience, though it is definitely helpful.

The game takes place 140 years prior to the start of the first book, A Game of Thrones. The end of King Daeron's campaign in Dorne is fast approaching, and this weekend Blood of Dragons MUSH will be hosting two high-profile events that constitute the climax of the Conquest of Dorne:

The Game

Submitted by sad hack on Fri, 2010-01-01 21:11

By reading this blog entry, you have temporarily given me control of your mind.

By continuing to read this post you agree to pay me $1,000,000.00.

I may have lost The Game, but I did it with STYLE.

Pokemon MUSH up for grabs to a competent admin

Submitted by Vchat20 on Wed, 2009-09-09 04:19

After a hearty and well played attempt to work with this infamous theme of a canon Pokemon universe, which seems to have went through many iterations over the years by different people, I am willing to hand over the reigns of this recent attempt to a competent mush/mud/mux administrator.

[Pokemon Adventures MUSH] is a canon universe Pokemon MUSH built to be focused on roleplay. No combat system currently coded or involved with the current codebase.


Corpolitick 2.0 - new game starting at M*U*S*H

Submitted by javelin on Sun, 2009-07-12 16:42

Corpolitick 2.0 - The Game of Organizational Dominance(TM)(R)(C)

In the not-too-distant future, power is forged, wielded, shattered, reforged, sharpened, wielded again, broken again, and hung on the wall as a Relic of Mystery by Organizations, ranging from tiny partnerships to mammoth multicontinent corporations, from strange clans to stranger nonprofit NGOs, from Amalgamated Marketing Marketing ("We only sell salesmen who sell salesmen") to PhytoCarn Products ("Animal-based health food for plants") to Geeks'R'Us to Walt-You-Will-Have-Fun-Corporate-World.

Universitas Magis - MUSH in development

Submitted by Mercutio on Thu, 2009-05-07 21:18

Some may have noticed on M*U*S*H over time, that I have been working on the development of a middle-verse typed MUSH for... well... quite some time now. Getting some unique code from people like Mike (Talvo) as well as regexp magic from Walker. Over time, I've learned quite some new ways of coding, and even toppled the way I used to do some of my code. Making it more modular... customizable.

But this is not about M*U*S*H and the awesome help it's provided me. Instead, it is about the game I am developing.

Brigadune day: August 20, 2008

Submitted by javelin on Wed, 2008-08-13 11:02

In honor of Brigadoon Day, the original DuneMUSH will return for
BrigaDUNE Day on Wednesday, August 20, 2008.

Return to the sands of Arrakis, the courtyards of Kaitain, the Bene
Gesserit School on Wallach IX, the vast heighliners of the Spacing
Guild, and the rest of the Duniverse! Visit old friends, get in a
little RP for old times' sake, or just stop by to say hello.
Even if you didn't have a character on DuneMUSH, you're welcome to visit.

DuneMUSH will be at: 5555

The MUSH will be up by midnight (CDT) Tuesday and will go down


Submitted by misfit815 on Wed, 2008-07-16 14:02

CyberMUSH is now accepting applications for administrative positions from anyone interested in helping a cyberpunk-themed MUSH go live - softcode, hardcode, hosting, you name it. If interested, contact

On a similar note, I don't know of a single cyberpunk-themed MUSH already out there. If you're connected to one, let's get together and talk.


The Road to Amber MUSH

Submitted by Amberyl on Thu, 2008-05-22 21:36

It's been a while since I posted, and I just realized that I never did post information on my current game.

It's The Road to Amber MUSH, set at the end of the second book of Roger Zelazny's Amber chronicles.

We've passed our six-month mark since opening and things feel like they're going pretty well. What's surprised me is the number of newbies -- people with minimal or no previous MUSH experience. The hobby is not yet dead!

M*U*S*H reduces carbon footprint!

Submitted by javelin on Tue, 2008-04-01 01:14

M*U*S*H announced a new initiative today focused on reducing the carbon footprint of the game.

"Our goal is zero emissions - no CARBON to be found anywhere on M*U*S*H," reported Javelin. "In addition, we will be dimming the lights, as suggested by Walker (who used to be named Driver before he got the green bug)."