Stuff about this community and this site

Penn wiki

Submitted by Bodin on Fri, 2015-04-17 20:23

I'm attempting to put together a PennMUSH wiki. If we are able to get a ton of information there, eventually we should be able to look up a Penn-related concept with an alt-tab, rather than having to scroll up to re-read help files in-game.

CAAC to provide MU* Hosting in Private Beta

Submitted by Ender on Sat, 2014-11-08 12:16

As posted to M*U*S*H, currently bboard 7, post #69...

In preparation for launching a new MUSH/MU* hosting service with two flavors, one that provides just MU* hosting (shell account, mysql DB access, unlimited TCP connections, and a port number) and MU* and web/email hosting (shell account, mySQL DB access, unlimited TCP connections, port number, LAMP stack access.)

You can read about the service by going to and look at both offerings at the page.

Code Class / Q&A

Submitted by talvo on Tue, 2012-10-16 14:04

At the Building Class I taught at the weekend, a few topics came up which were a little outside the scope of the lecture - Locks and Zones, specifically - so I figured I'd bite the bullet and finally do a Coding Class, starting off with those two topics, and then branching out into a Q&A to cover anything else people had questions about. From the BB post:


Submitted by zellfaze on Mon, 2012-01-30 16:06

A few weeks ago I pointed out to Javelin that the FAQ-o-Matic was not working properly. Javelin has since taken it down.

If no one has a problem with me doing so, and someone has a backup, I would like to host the information that appeared on the FAQ-o-Matic on my website. It was quite the valuable resource.

Exposing Mu*s ~ First Attempt Failed

Submitted by MrWigggles on Sun, 2011-10-16 06:24

Brilliant Gameologist Podcast, seems to be a no go, after waiting a week for a reply.

I'll be writing an email off to Walking Eye podcast this weekend. This podcast seem to be more interest in exploring the design of a RPG game, so I'll be also seeking a segment of reporting on designing a Mush vs. designing a table top role game.

I've also started to take a collection of Ezine which short story, nanofiction ect, in order to proposition them hosting an Ad for Mu*s. I havent started on the draft of the Ad, though I'll be doing so soon.

A Need for Tutorials

Submitted by daniko on Mon, 2011-10-10 15:38

Chaz says, "Unfortunately I don't. I've been following one of the few tutorials I could find online but once I set that $-command, typing in the command word doesn't seem to work."

Lionel says, "a serious shame that online resources for penn are drying up..."

Chaz says, "And yeah, Penn needs to host some tutorials or something on their own website, it's kind of a pain trawling the internet for them only to find that most of them no longer exist"

@cemit/noisy Cheetah says, "Yeah, MUSHcode in general (not just Penn's) has decent documentation (but that's all /reference/ documentation), but not much in the way of good tutorials."

@cemit/noisy Cheetah says, "Not to mention that this, combined with MUSHcode's accessibility to new coders has resulted in some very different viewpoints on what good coding style is."

Exposing Mu*s

Submitted by MrWigggles on Fri, 2011-10-07 20:38

It seems to be a common held fact, that Mu*s is a dying hobby. It does seem to feel that way.

But what bothers me, is that those in the hobby, seem to be okay with this.

I'm not. I love this hobby. Its greatly impacted my life, and gave me friends that I've held dearly for years, all over the world. One of my best friends met his wife through mushing. Mu*s have provided me with some of the best role playing experience, I've ever had.

Mu*s were highlighted in a New York Time Arictle

Submitted by MrWigggles on Sat, 2011-09-24 19:16

In Particular, Jim Butcher, author of the Dresden Files, credits Ambermush, for honing his writing and story telling skills.

You can read the article here!

Does anyone else think this is exciting to have mu* in a mainstream media? The only disappointment is that it doesnt give links for the reader to go explore mu*ing themselves. 8/

Meta Gaming: Its Not All Bad

Submitted by MrWigggles on Sun, 2011-09-18 17:41

This is a lecture I hosted on Bleach the Beginning Mush on Metagaming. In where, I discuss the different form of Metagaming, the good kinda and the bad kind. I also discuss about In Universe Reasons for character to perform actions verse performing actions because its a game.

[13:52:16] Tsurachi has joined this channel.
[13:52:45] Hao has joined this channel.
[13:54:02] Yasashii has joined this channel.
[13:59:42] Gloomweave has joined this channel.
[14:00:06] Kon says, "Okay dokey."
[14:00:18] Nieve says, "Hai"

Code Classes

Submitted by talvo on Sat, 2011-09-10 12:39

I've been thinking about trying to run a coding class on M*U*S*H lately (though my schedule is a bit erratic, so I can't always plan in advance too well), and we've had a few people on recently who have asked about classes, so I thought I'd make a quick post on here to try and gauge interest a little. Would you be interested in attending a coding class? (Or in running one?) Is there anything in particular you'd like to see a class run for/about? A few things that come to mind which may (or may not) be of interest to some people: